Showing posts with label Bukkake. Show all posts
Showing posts with label Bukkake. Show all posts
information

Mystic Knight Maya
v0.6.6
Size
Extracted
1.19 GB
Compacted
129 MB
Languages
English
Overview
While exploring the island you will encounter its many inhabitants that wish to only do harm to the main character, but you will also meet some neutral NPCs that might help or hinder your journey. It's a 2D action platformer with some light metroidvania elements, such as non-linear exploration, inventory system, special skills, dialogue, etc. You will start the game on the beaches of a mysterious island and from there you will be able to explore it at your leisure, trying to find a way to escape from it and discovering its mysteries.
v0.6.6
[MAIN FEATURES]
+ Added a new enemy: Goblin
-> Located in the Crystal Veins, these vermin are weak but numerous, and they will overwhelm Maya if she's not careful.
-> The ero grab is can "combo": it starts with 1 goblin, and then up to 3 other goblins may join up.
-> The tags are vanilla/male and monster.

+ Added a new enemy: Cat Girl
-> Located in the rooftops of the Market Street, they look real cute and thicc, but can get fierce with their ball attack.
-> Cat Girls have 3 different ero grabs, in order:
-> Lesbian 69
-> Growth futanari footjob
-> Ambiguous vore (unbirth or anal) and transformation/rebirth

+ Added new gameplay feature: Maya can now undress her armor/clothes at will.
-> In the pause menu, a UI window will display information about the 3 layers of armor.
-> Press to move the cursor to the new UI, then select the desired layer with the [CONFIRM] button.
-> Maya can swap freely between any layers (as long as they are not broken), but she is vulnerable during the process.
-> Each layer of armor will have its own positives and negatives for different gameplay purposes.

+ Added 2 new usable items: Metal Dust and Dress Restauration.
-> Metal Dust regenerates the durability bar (gray/silver in the UI, represents the "life" of the current layer of armor)
-> Mystic Armor restores all layers of armor to full (Maya is invincible during the animation).
-> For now, these two items are placed only in the castle hub for debuging/testing purposes.

[FIXES/OTHER]
* Revamped the game's intro by adding new illustrations, better UI while also reworking the story's script.
* Fixed the broken overlaping UI during the fight against the werewolf boss.
* Fixed the attacks of some enemies that were incorrectly appearing after said enemies were staggered.
* The "Resume" button (unpauses the game) was disapearing from the menu UI when Maya became fainted.
* Added further x4 zoom during ero scenes.

v0.6.5
[MAIN FEATURES]
+ When an enemy is defeated in combat, it now has a chance to drop essence (the game's future currency).
-> Base chance is 25% (1 out of 4). Bosses are always guaranteed to drop all essence on their 1st defeat.
-> The amount of essence dropped is relative to enemy health. The higher its maximum HP is, the more essence is generated.
-> Finally, the actual yield to be generated depends on Maya's current dress state:
-> 100% essence is generated when Maya is naked, 50% when in her underwear, and only 20% when in full armor.

+ New struggle mini-game, whenever Maya is grabbed by an enemy:
-> A 3x3 board appear at the top of the screen, representing Maya's mind/psyche.
-> Move her icon with the directional buttons.
-> Each move spends a tiny bit of spirit, but adds to the struggle meter, to escape from the hold.
-> At set intervals on the board, other icons will appear/disappear. They can be collected for various effects:
-> Fairy Card: Adds a big amount to the struggle meter, for escaping.
-> Pink heart: Extracts 30% ~ 40% of essence from the enemy. Bulkier enemies yield more per extraction. Also adds Lust.
-> Potions: Restores a tiny amount of life or spirit.
-> Evil Bat: Deals damage to Maya's life.
-> Purple Heart: Decreases the struggle meter by a lot and adds Lust.
-> Pink Speed Icon (rare): Increases the speed/rate which the icons appear/disappear on the board.
-> Players can revert to the classic struggle system, by toggling it in the advanced options.

+ Added internal-view/close-ups to the ero scenes of the Goblins and Catgirls.
+ Added alternative ero scene to Blaze Plant (forest), with tag: plant vore
+ Added intrinsic equipment: Maya's Core. Displays essence spawn chance, and attraction range for the orbs during gameplay.
+ The changes to Maya's stats that come from wearing the different armor layers are now in full effect during gameplay.
In-Game Previews
information

Ravager
v5.1.5
Size
Extracted
4.56 GB
Compacted
4.14 GB
Languages
English , Español , Deutsch, Polski, Français, Русский, Čeština
Overview
We all know the story: Hero emerges from humble beginnings, slays the tyrannical dragon, and ushers in a new era of peace and prosperity. But here, it's the other way around. Ravager is a game where you play a young dragon, determined to reclaim their birthright. To do so, you will need to build your power, ally with dark forces, evade justice, and whet your bestial appetites. The game currently spans the first four acts of the story: from your birth to your assault on the capital. It has a nonlinear plot, with many significant choices to make (and fun to have) along the way.

Dev Notes Act V Features
Animation: Animated idles for nude Chia (eight variants, Amon Ra).
Music: A new theme for the palace (Exo Spectra).
Sound: Goopy foley has been added to Chia’s snuggles at the end of Chapter One, and Enid’s Act V scenes (GreyScale).
Voice: The dragon’s part in Maelys & Malice’s “Hard Reset” scene (GreyScale).
Voice: Marie-Anne’s palace introduction, and various conversational options (Marina Montague).
Voice: Naho’s dungeon chat about manners (Marina Montague).

Act I-IV Features
Consort: Valzira becomes our latest consort option, if you have broken her (thirteen skits, Dreamweaver choice, collab with DoItToJulia).
Scene: Mina gets damaged in transit (Dreamweaver choice, collab with Mattrex).
Scene: You may celebrate Valzira’s pregnancy announcement together if she is broken.
Dynamic: Mina becomes our newest candidate for Breaker’s HR services (Dreamweaver choice, collab with Mattrex).
Dynamic: New interactions and paizuri scene dialogue for broken Mina.
Art: Maelys’s kobold fate (two variants, six images, Lubbio).
Art: Mina’s breaking (eleven images, Lubbio).
Art: Mina’s infernal fate (six images, Lubbio).
Art: Sabetha & Inej’s mercenary fate (eight images, Lubbio).
Art: Pregnant variants for Valzira’s broken scenes (ten images, Lubbio).
Art: Bound emotes for Mina (nine images, Irrelevant Art).
Art: Broken Mina (Irrelevant Art).
Animation: Happy animated idles for Adeline (three variants, Amon Ra).
Sound: Goopy foley has been added to Chanwe’s infernal fate, Maelys’s kobold fate, Marie-Anne’s mercenary fate, and Sabinej’s mercenary fate (GreyScale and Stuke).
Sound: Foley for claws, chains, hammers, and some extra gorey effects have been added in various places (GreyScale).
Voice: Adeline’s responses to initial name choices (Marina Montague).
Voice: Malice’s part in her experiment with Malagar (all four variants, Nyono).
Voice: Marie-Anne’s consort last night interruption (Marina Montague).
Gallery: Maelys’s kobold fate, Mina's infernal fate, Mina's breaking, and Sabinej's mercenary fate have been added to the gallery (Tosk).
Achievement: The ‘Waifu Pillow, 50% Off’ and ‘Pet Cactus’ achievements have been added (Tosk).

Tweaks
Harem members will more consistently follow the convention of initially appearing on the right of the screen.
Harem members will more consistently move to the centre of the screen immediately prior to fun sexy times.
You may no longer intentionally kill Issa while he is serving as your kobold general.
‘Broken’ Mina will be temporarily treated as ‘happy’ in Act V until proper variations have been created for her.
Visual direction for Mina’s coerced paizuri has been improved.
If Valzira is broken when finding out about her pregnancy, your available options are expanded.
If Valzira is not broken when finding out about her pregnancy, temporary art has been added for the ensuing scenes.
A one-night delay has been added between impregnating an elf and having the results made apparent.
The ‘Mute All’ function also applies to the dragon’s voice, and your volume setting for the dragon’s voice is remembered (HereToHelp).

Fixes
Cooch will actually appear on screen when revisiting her in Act V.
An incorrect voiceline has been fixed in Mina’s bathhouse scene.
Talking with Marie-Anne while she is broken will no longer occasionally drop you into her happy interaction menu.
Mina’s pre-boink negotiations more accurately reflect your history together.
Naho’s scenes will no longer sometimes overflow into one another. Whoops.
Sabetha will put her clothes back on again (boo) after her bathhouse skit.
Several typos have been corrected.
And everything found in playtesting. Thank you, playtesting team!
In-Game Previews


Windows (.EXE) Android (.APK)



 
All taken from the repack:

 
Honey Select
ハニーセレクト
Uncensored
Modded Size Compacted: 25 GB
Modded Size Extracted: 124 GB
Language: English & Japanese





CPU
Intel i5 or better

RAM
4GB or better

Video
nVidia GeForce 200+, ATI Radeon HD series+, Intel HD Graphics 2000+

DirectX
11 version

information

Behind the Dunes
Completed
Size
Extracted
45.6 MB
Compacted
40.7 MB
Languages
English
Overview
The opening statement needs two corrections. First, the novel Dune was written by Frank Herbert.
Second, the 1984 movie was directed by David Lynch. Set in the distant future amidst a feudal interstellar society in which noble houses, in control of individual planets, owe allegiance to the Padishah Emperor, Dune tells the story of young Paul Atreides, whose noble family accepts the stewardship of the desert planet Arrakis.

As this planet is the only source of the "spice" melange, the most important and valuable substance in the universe, control of Arrakis is a coveted — and dangerous — undertaking.
The story explores the multi-layered interactions of politics, religion, ecology, technology, and human emotion, as the forces of the empire confront each other in a struggle for the control of Arrakis and its "spice".
v2.35.9
I added an uncensored version of that draw, in Duncan's camera, and corrected minor bugs.

v2.35.8
WHAT'S NEW?
-In this update, I have included a relax illustration to introduce the porn scene that was added last month. And for those who have already seen everything, just try out the SWF attached, which features the animated/clickable version of that new illustration.
-For those who are new to that update, get ready to enjoy gardening on Arrakis! If you have a previous save, just go buy a bulb to the smuggler.
-Detail: In the Scene Menu, the second commentators is now randomized. However, Baron Harkonnen stays because he has the best lines.

In-Game Previews



information-div
Lust Is Stranger
v0.15
Size
Extracted
1.05 GB
Compacted
874 MB
Languages
English
Overview
The natural flow of events in a small town school starts to derail when a new student wakes up, in a classroom not knowing exactly how he ended up there. While exploring the place, he discovers this strange incident seems to be affecting everyone around, and now it's up to him to decide how he will tackle (or take advantage of) the situation.
In-Game Previews

download-div

information

Rick and Morty: Another Way Home
r3.8
Size
Extracted
1.06 GB
Compacted
909 MB
Languages
English
Overview
Play as Morty as he tries to find a way home through sexy adventures in another universe!
No sandbox! Expanded and extra scenes! Finishing choices for many sequences! New dialogue and story reworks!
BUGFIX (r3.8.2):
Fixes and issue with the skip options causing an error.

CONTENT:
Day 18: 1 New Beth Scene!
Day 33: 2 New Summer Scenes!
Day 3: Expanded Foot Event in "Truth or Dare".
Day 27: New Morticia Sleep Scene.
Day 37: New Animation(s) for "Cumming Clean".
Day 38: New Scene for Wild Summer at the waterpark.
Day 39: New Scene for Space Christmas day.

FEATURES:
Change Logs are now in the game under the Information button (labeled as Update), so if you want to see when a version was released and with what, it is now part of the game! Including this note you are reading right now!
Day Selector can now display what scenes were added/updated in which game versions.
Scene Selector now displays the name of the day of the week.
Preferences menu now has an option to change where Update Badges appear. They can be shown in Day/Scene Select and Mindblowers. Or only in Mindblowers. Or turned off completely.
Animation added for: 1st, New, Update, and Dialogue buttons on the Day/Scene Selector(s). These animations are also in the Mindblowers too.
A new update identifier has been added: "Dialogue", that will appear in Day/Scene Select and Mindblowers. This tag will appear when a scene has undergone major re-writes or had major dialogue changes, but contains no new art/events.
You can now disable quit confirmation from Preferences, allowing you to exit the game without having to click "Yes".

CHANGES:
Major file restructure, elements from scripts.rpy have been moved to several subfiles. images_characters.rpy has been slipped into several subfiles.
Major rework to the way scene selector functions under the hood. Hopefully this change will help prevent save issues in the future. Also changed how it handles thumbnails for scenes.
Gallery changed over to use thumbnails the same way as everything else. Should result in less re-publishing of thumbnails.
Changed how show/hide works with the quick bar button. It now functions more like "h" and no longer displays a "show" button to turn menus back on.
Unity's Mindblower Model updated to look slightly less jank.
Day 30: Wild Summer event split in two for Scene Selector. Mindblower no longer plays the intro "Red Portal".
Day 31: Added image of Morty sleeping, was weird he wasn't in the scene.
Day 38: Added missing tumble art to Deep End scene (no update badge, too minor).
Additional typo correction and adjustments throughout to match with some of the new content.

FIXES:
Day is always Sunday hotfix applied to the full game.
Entering an Empty nickname or petname for Summer or Morticia no longer causes the game to crash.
MindBlowers: Morticia - Corrected her wonky pupil.
Scene Selector: Corrected incorrect background art for garage on days 8, 9, 13, 18, and 28.
Day 11: Beth Sleeping - Variables and conditionals updated to track correctly.
Day 11: Sleeping Summer - Molested is no longer always "no".
Day 11: Sleeping Summer - The first (END) menu also showed (Skip) reminder, adding confusion as to what was happening. Removed.
Day 12: Morticia no longer repeats the line about kissing the pillow twice.
Day 15: New Cheerleader - During the first locker scene, Reka had misaligned blink animations when she is bent over and you're unable to see her face.
Day 15: Foot Fuck - Dialogue corrections.
Day 17: Hands Free Mode - Summer's eyeblinks were misaligned when the car starts pulling her pants down, same with the pose immediately afterwards.
Day 17: Midnight Snack - Beth's vaginal creampie image activated a few sentences before you actually make the choice to do so.
Day 20: Gazorpazorp - Morticia now leaves when you ask her to.
Day 20: Gazorpazorp - Baby's eyes opened before being taken off to sleep.
Day 20: Gazorpazorp - When Sandra agrees to be your sex partner in the arena, there's an entire dialogue about Morty not ejaculating even though he clearly ejaculates with Lisa in every option. Removed!
Day 20: Mixed Messages - Corrected Tricia Dialogue.
Day 21: Kidnapped - Corrected wrong name for Rick (vs female rick).
Day 22: The Gift - The image of Kiara's jizz covered ass no longer flashes on screen for a single frame during the cumming animation.
Day 24: 3-Way - Part of Tricia's body was missing during the animation in the Summer section
Day 24: 3-Way - If you choose to pullout, Tricia's eyeblink animations stayed on the bed even when she's not there.
Day 24: Doctors Orders - Morty's arms were a weird length while holding Beth's butt.
Day 24: Doctors Orders - With the condom on, after cumming inside, the wrong layers were shown.
Day 25: Sleepover - Summer's eyeblinks also became misaligned at this line. The blinks for when her head is positioned up and down needed to be swapped.
Day 26: Almost Caught - If you use a condom, it disappeared in the 1st blanket x-ray image, then reappeared for the animation.
Day 27: Beth Bot - Missing image corrected.
Day 30: Whip It Good - Morty's Nazi armband was missing the arrow symbols. Beth's arrow symbols were also missing in the following scene.
Day 33: Punishment - If you choose to pullout while not wearing a condom, the vaginal animation continued despite the dialogue implying otherwise.
Day 36: Snuggles - If you chose "Wake her up (Skip)" a second layer of animation played and overlapped the bottom layer incorrectly.
Day 36: Ghosts - Morty's lubed dick no longer disappears.
In-Game Previews