[Regulus] Starbreed [v0.7]

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Starbreed
v0.7
Size
Extracted
948 MB
Compacted
230 MB
Languages
English
Overview
StarBreed It is a 3D rail shooter that features a colorful, low poly aesthetic.
The game will feature fluent arcade game play, with characters of many alien races.

From the same DEV:
v0.7
MAJOR:
New Level: Zol'gan
New Ally: Rooster
2 Rooster Hscenes
Rooster's abilities:
Active > Soul Siphon: Shoots a low "damage over time" beam. If an enemy is killed by this beam, a ghost will spawn by you. This ghost will periodically shoot at enemies. Ghosts are very fragile. They will die in 1 hit by practically everything (including obstacles).
Passive > Life Tap: Upon running out of Thrust Meter, you may continue to use abilities and boost at the cost of health.
Added function to Pom's passive. Once you have completed Neos, A box will now spawn once on every level. Destroying this box will reveal a "Power Cell". Power Cells will give you unlimited Thrust meter for a period of time (While your jetflame is yellow).
Changed to a new save system
Minor:
Added new SFX by Lewd K.
Fixed an issue with Pigman and Titas' boss where Lana (and the new ghosts) would shoot the wrong place, or off-target from the boss.
Changed the update methods of several objects like lasers (so laser registration is more consistent)
Lowered base opacity for all buttons (This is to hopefully make them less "aggressive" and get in the way of images like Hscenes)
Damage-over-time effects can now kill the player. (ie. purple claws latching on to you.)
Finishing cutscene now removes DoTs (damage-over-time)... so you can't die during the cutscene.
Added a vignette visual for when the player is at critical health (The edges of the screen will turn red).
Attempted optimization on Titas (admittedly, I believe the result was quite fruitless, and likely only made minor improvements.)
In-Game Previews

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